send_game()¶
- Client.send_game()¶
Send a game.
Usable by Users Bots- Parameters:
chat_id (
int|str) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str).game_short_name (
str) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.disable_notification (
bool, optional) – Sends the message silently. Users will receive a notification with no sound.message_thread_id (
int, optional) – Unique identifier of a message thread to which the message belongs. For supergroups only.effect_id (
int, optional) – Unique identifier of the message effect. For private chats only.reply_parameters (
ReplyParameters, optional) – Describes reply parameters for the message that is being sent.protect_content (
bool, optional) – Protects the contents of the sent message from forwarding and saving.allow_paid_broadcast (
bool, optional) – If True, you will be allowed to send up to 1000 messages per second. Ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot’s balance. For bots only.reply_markup (
InlineKeyboardMarkup, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.
- Returns:
Message– On success, the sent game message is returned.
Example
await app.send_game(chat_id, "gamename")